return ($this->lazyObjectState->realInstance
??= ($this->lazyObjectState->initializer
)())->
bgrewriteaof(...\
func_get_args());
} public function lastsave(): \Relay\Relay|false|int
{ return ($this->lazyObjectState->realInstance
??= ($this->lazyObjectState->initializer
)())->
lastsave(...\
func_get_args());
} public function bgsave($schedule = false
): \Relay\Relay|bool
{ return ($this->lazyObjectState->realInstance
??= ($this->lazyObjectState->initializer
)())->
bgsave(...\
func_get_args());
} public function save(): \Relay\Relay|bool
{ return ($this->lazyObjectState->realInstance
??= ($this->lazyObjectState->initializer
)())->
save(...\
func_get_args());
} public function role(): \Relay\Relay|array|false
{ return ($this->lazyObjectState->realInstance
??= ($this->lazyObjectState->initializer
)())->
role(...\
func_get_args());
}