bitcount example


        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bgrewriteaof(...\func_get_args());
    }

    public function bgsave($key_or_address)
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bgsave(...\func_get_args());
    }

    public function bitcount($key)
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitcount(...\func_get_args());
    }

    public function bitop($operation$ret_key$key, ...$other_keys)
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitop(...\func_get_args());
    }

    public function bitpos($key$bit$start = null, $end = null)
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitpos(...\func_get_args());
    }

    

        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bgSave(...\func_get_args());
    }

    public function bgrewriteaof()
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bgrewriteaof(...\func_get_args());
    }

    public function bitcount($key)
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitcount(...\func_get_args());
    }

    public function bitop($operation$ret_key$key, ...$other_keys)
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitop(...\func_get_args());
    }

    public function bitpos($key$bit$start = null, $end = null)
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitpos(...\func_get_args());
    }

    

        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->setrange(...\func_get_args());
    }

    public function getbit($key$pos): \Relay\Relay|false|int
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->getbit(...\func_get_args());
    }

    public function bitcount($key$start = 0, $end = -1, $by_bit = false): \Relay\Relay|false|int
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitcount(...\func_get_args());
    }

    public function bitfield($key, ...$args): \Relay\Relay|array|false
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitfield(...\func_get_args());
    }

    public function config($operation$key = null, $value = null): \Relay\Relay|array|bool
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->config(...\func_get_args());
    }

    

        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bgSave(...\func_get_args());
    }

    public function bgrewriteaof(): \Redis|bool
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bgrewriteaof(...\func_get_args());
    }

    public function bitcount($key$start = 0, $end = -1, $bybit = false): \Redis|false|int
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitcount(...\func_get_args());
    }

    public function bitop($operation$deskey$srckey, ...$other_keys): \Redis|false|int
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitop(...\func_get_args());
    }

    public function bitpos($key$bit$start = 0, $end = -1, $bybit = false): \Redis|false|int
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitpos(...\func_get_args());
    }

    

        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bgrewriteaof(...\func_get_args());
    }

    public function bgsave($key_or_address): \RedisCluster|bool
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bgsave(...\func_get_args());
    }

    public function bitcount($key$start = 0, $end = -1, $bybit = false): \RedisCluster|bool|int
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitcount(...\func_get_args());
    }

    public function bitop($operation$deskey$srckey, ...$otherkeys): \RedisCluster|bool|int
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitop(...\func_get_args());
    }

    public function bitpos($key$bit$start = 0, $end = -1, $bybit = false): \RedisCluster|false|int
    {
        return ($this->lazyObjectState->realInstance ??= ($this->lazyObjectState->initializer)())->bitpos(...\func_get_args());
    }

    
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